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|Session Name:||Practices in Procedural Generation|
|Speaker(s):||Tanya Short, Tarn Adams|
|Company Name(s):||Kitfox Games, Bay 12 Games|
|Track / Format:||Independent Games Summit|
|Overview:||Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.|