| Session Name: | Practices in Procedural Generation |
| Speaker(s): | Tanya Short, Tarn Adams |
| Company Name(s): | Kitfox Games, Bay 12 Games |
| Track / Format: | Independent Games Summit |
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| Overview: | Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session. |