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|Session Name:||Game Design and Mind Control in SUPERHOT|
|Track / Format:||Independent Games Summit|
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|Overview:||SUPERHOT is an experimental FPS with the core idea of "time moves only when you move". We allowed this basic principle to resonate through the entire game design, with a view to crafting a unique gameplay experience. Dodging bullets, grabbing weapons mid-air, using random items as improvised weapons are some of the things that resulted. Thus, the game features intense combat on a much tighter scale than the typical FPS.|