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Session Name:

Punching Up the Juice with Proactive Audio


When we think of "Juice" we usually think "M0ar Particles!" or "Category-5 Hurricane class screenshake!" Visual things. When it comes to audio, we typically have little to say beyond "Add it." Eric Robinson will tap into years of work with music games and show how easy it is to crank up the Juice in your game with audio driven gameplay and visuals!

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  • GDC 2016
  • Eric Robinson
  • Sonic Bloom
  • free content
  • Independent Games Summit
  • Independent Games