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Session Name:

Design In Detail: Controlling Land Sliders


In Land Sliders, players drag the world around under the players feet. The goal was to create a truly intuitive native touch screen game, leveraging muscle memory everyone already has. But what do you do when every single one of your play testers is giving different feedback? How do you reconcile the conflict between casual and hardcore gamer preferences? This session will look into the process in detail, examining the multitude of iterations that were made over a 4 month period trying to make a control system that truly is for everyone.

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