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Session Name:

How to Get Your F2P Game Greenlit In 2016


In this half hour talk and Q&A session, veteran game developer and consultant Demetri Detsaridis (who's spent the past year on both sides of the F2P greenlighting process) will discuss what it takes to get F2P games approved and funded and by studio management, publishers, and/or investors in today's environment. With examples drawn from the mobile, PC, and console spaces from the past year, we'll look at what's expected as part of an F2P game pitch, what needs to be part of a modern prototype, and how to craft a succinct and successful plan of action for this rapidly evolving market.

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  • GDC 2016
  • Demetri Detsaridis
  • Experiment 7
  • free content
  • Free to Play Summit
  • Social / Online Games