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Session Name: Mind Your Step: Avoiding 3 Common Pitfalls in AI Development
Speaker(s): Jan Mueller
Company Name(s): Insomniac Games
Track / Format: AI Summit
Overview: While there is a lot of discussion of "best practices" in AI programming, there are "best practices" in AI design as well. Sometimes, these run counter to established ideas of what "good AI" should look like. Using examples from Sunset Overdrive and other games, this session will challenge 3 common misconceptions: The first pitfall is to underrate unique, one-off behaviors to sell your AI characters. The perception of your AI will not mainly be shaped by its usual behavior, but by the times it deviates from the norm. Second, we will challenge the idea that "ally AI should support the player." Instead we explain why ally AI should first and foremost serve the game. Finally, we show why you should not fear repetition in your AI behaviors. Through the power of escalation you can turn repetition into your biggest asset to create the semblance of awareness in your AI.

GDC 2016

Jan Mueller

Insomniac Games

free content

AI Summit