|Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Division'
|Philip Dunstan, Drew Rechner
|Massive Entertainment, a Ubisoft Studio, Massive Entertainment, a Ubisoft Studio
|Track / Format:
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|This presentation explores the design and creation of the combat NPCs that populate Tom Clancy's The Division. NPC Designer Drew Rechner and AI Programmer Philip Dunstan will show, from design through to implementation, how the NPC AI handles the combination of open world gameplay and Level Designer scripted encounters that exist in The Division. Particular focus will be placed on the ways in which Level Designers can influence the NPC systemic behavior, both before and during combat, to create interesting combat encounters.