GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||AI For Generated Worlds|
|Speaker(s):||Damian Isla, John Abercrombie|
|Company Name(s):||The Molasses Flood, Epic|
|Track / Format:||AI Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Since the beginning of games, most AI has been constructed in pre-made, hand-designed worlds. This gave AI programmers the advantage of being able to give agents detailed fore-knowledge of the environment it would be acting in. In recent years, however, many new titles particularly in the indie space have started relying on procedurally generated world or level generation. While much has been said about how to create compelling algorithmic worlds, what often goes unsaid is how to craft AI that can be just as compelling in those one-off worlds without the advantage of human level markup. In this lecture, Dam'n Isla and John Abercrombie will discuss their work in their respective titles, The Flame in the Flood, and Fortnite, showing how they designed their AI "extra spatially funsmart" in any environment.|