You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

What Are You Driving At? Vehicle AI in 'Assassin's Creed Syndicate'


The Assassin's Creed franchise has always been heralded for its character locomotion having their AI accommodate everything from walls, to beams, to trees and cliffs. Assassin's Creed Syndicate brought a new challenge to the Ubisoft team. Knowing that carriages would be a core pillar in the navigation of NPCs and players alike, they needed to address a number of issues. This lecture will explain not only how they constructed vehicle AI for navigation, but also how they handled the effect the horse and carriage combo have on the people walking (or fighting) around and on it! They will address the changes they had to make to a variety of systems including pathfinding, navmesh generation, and collision in order to not only support the carriages, but make it an integral part of the overall gameplay experience.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Eric Martel
  • Ubisoft
  • free content
  • AI Summit
  • AI