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The Number One Educational Resource for the Game Industry

Session Name: Math for Game Programmers: Juicing Your Cameras With Math
Speaker(s): Squirrel Eiserloh
Company Name(s): SMU Guildhall
Track / Format: Programming

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Overview: 2D and 3D games alike benefit greatly from the judicious use of in-game cameras and camera motion. In this talk we explore the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.

GDC 2016

Squirrel Eiserloh

SMU Guildhall

free content

Programming

Programming