This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Real-time BC6H Compression on GPU|
|Company Name(s):||Flying Wild Hog|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This talk describes a real-time, GPU-based, BC6H compression algorithm. One typical use case for BC6H compression are HDR environment maps, commonly used in physically-based lighting for capturing environment specular lighting. In open world games or in games with with dynamic time of day and weather conditions the potential number of environment maps needed makes it impractical to generate them offline and store. In such scenarios, they are usually generated at runtime and it's beneficial to compress them in real-time on GPU.|