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|Session Name:||Designing Asymmetric Gameplay For 'Keep Talking and Nobody Explodes'|
|Company Name(s):||Steel Crate Games|
|Track / Format:||Independent Games Summit|
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|Overview:||On the surface, Keep Talking and Nobody Explodes is a game about defusing bombs, but at its heart is a game about communication between players. Learn how the team developed and refined puzzles both inside and outside of the "game" to keep players talking in ways that encourage tension, mistakes, hilarity, and occasionally even camaraderie. Hear about our efforts to balance approachability and challenge, how we drew inspiration from board games, and where we stumbled along the way.|