|Session Name||Games for Change: Turn to Face the Strange|
|Company Name(s)||Parsons School of Design|
|Track / Format||Advocacy|
Games for change need to change. Because of how games are changing. Many games are addressing serious social issues even more seriously than serious games, generating new and strange experiences. And many games made for social change or learning are simply doing it wrong.
We're entering the "third wave" of games for change and it's time to get with the movement! Even if you don't consider yourself a games for change-ist, this talk will shed light on your own practice, and how what you do, whether you are aware of it or not, is implicitly tied to this shift in games for change.
This talk includes a micro-history of games for change, odd and strange comparisons between games like Foldit and The Witness, and a few ideas for a future that still has games in it.