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|Session Name:||Building Cloud-Connected Games Using Lumberyard's Cloud Canvas (presented by Amazon Lumberyard)|
|Speaker(s):||James Clarendon, Mike Deem|
|Company Name(s):||Amazon Lumberyard, Amazon Lumberyard|
|Track / Format:||Advocacy|
It's no longer enough to build a game that has cutting-edge graphics or Hollywood production values. Customers are looking for games that allow them to connect with friends and community, but game developers are often at a loss as to how to get started building features to fulfill that need. Amazon Lumberyard's Cloud Canvas empowers developers to leverage services such as databases, data storage, and methods to execute game logic within Amazon Web Services (AWS) without needing to configure or maintain servers. It makes these resources accessible to non-engineers and incorporates these cloud-connected features directly into their game via the Lumberyard visual scripting system. We will provide an overview of the features of Cloud Canvas including cloud resource management, the designer interface, and a deep dive on how to build your own cloud-connected features.