You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Balancing the Economy for 'Albion Online'


Economy balance is not the "next big thing", it's not something people typically get into games to do, and it'll probably never have its own GDC Summit. But it's everywhere; in your character development, in your resource management, in your card-collecting, and it's important to get it right, because ultimately it can end up dictating how people play your game.

In this talk, Matt Woodward ('Albion Online', 'EVE Online') will explain how Sandbox Interactive goes about balancing the economy in 'Albion', a market-driven MMO. Starting right at the top, with "why care about economy balance?", he will step through the entire process from start to finish, explaining balance anchors, core balance relationships, and constraint-driven design, using real examples from 'Albion' to illustrate each stage.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Matt Woodward
  • Sandbox Interactive
  • free content
  • Design
  • Design