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|Session Name:||Balancing the Economy for 'Albion Online'|
|Company Name(s):||Sandbox Interactive|
|Track / Format:||Design|
Economy balance is not the "next big thing", it's not something people typically get into games to do, and it'll probably never have its own GDC Summit. But it's everywhere; in your character development, in your resource management, in your card-collecting, and it's important to get it right, because ultimately it can end up dictating how people play your game.
In this talk, Matt Woodward ('Albion Online', 'EVE Online') will explain how Sandbox Interactive goes about balancing the economy in 'Albion', a market-driven MMO. Starting right at the top, with "why care about economy balance?", he will step through the entire process from start to finish, explaining balance anchors, core balance relationships, and constraint-driven design, using real examples from 'Albion' to illustrate each stage.