You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Board Game Design Day: 'Puzzle Strike': A Design Diary


'Puzzle Strike' is a tabletop deck-building game in the vein of 'Dominion', based on an unusual comeback mechanism found in the video game 'Puzzle Fighter'. This session covers the design process behind 'Puzzle Strike'. What were its design goals? How did it go about achieving them? 'Puzzle Strike' tackled problems such as eliminating lame duck (players still in the game who can't win anymore), reducing pre-game collusion of doubling up on opponents, building exciting moments into the system, and more. It was unusually difficult to balance, even as asymmetric games go, because its systems are so overlapping and interconnected. It took years to discover some changes that were needed for its core systems, but you can learn all that in just 30 minutes.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • David Sirlin
  • Sirlin Games
  • free content
  • Design
  • Design