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|Session Name:||Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough|
|Track / Format:||Design|
|Overview:||Most game designers use game authoring tools, but relatively few designers are aware of game design tools; tools that specifically support design thinking rather than production. Drawing on design tool evaluation research, this talk introduces and gives an overview of some of the game design tools available today. As well as tools that can help with common tasks in level design, game system design and narrative design, you'll learn about experimental, AI-powered tools that can extend design possibilities using technologies like procedural content generation. You'll also hear frank assessments of the benefits and limitations of using these tools and how they might impact your design process, as well as concrete examples of design problems that these tools have helped solve and some of the ways designers have managed to incorporate tools into their design workflow.|