Session Name: | Finding 'Duskers': Innovation Through Better Design Pillars |
Speaker(s): | Tim Keenan |
Company Name(s): | Misfits Attic |
Track / Format: | Independent Games Summit |
Overview: | 'Duskers' got heaps of critical acclaim from major outlets for being innovative and completely immersing players in a dead science fiction world. Learn how the design of 'Duskers' achieved this by using a non-traditional approach to design pillars: focusing on emotions rather than features, refining the game's vision through experimentation, and focusing on player fantasy. |