You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Next Level Creature Sound Design


Byron Bullock and David Philipp have been working on creature sound design for the last 6 years, including high-profile titles like 'Elder Scrolls Online', 'Alien Isolation' and 'Total War: Warhammer'. Together they will provide a detailed insight for how to approach creature sound design, from early spotting sessions to the recording and sound design process and how to cope with the numerous challenges along the way. Additionally, they will provide case studies, video material and sound samples from one of their latest releases 'Total War: Warhammer', which involved the production of over 40 different creature types containing over 2,000 sound effects in this area alone.

And before you start to worry, no creatures where harmed in the creation of this presentation.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • David Philipp
  • Noiseworks
  • free content
  • Audio
  • Audio