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Session Name:

'DriveClub' Audio: From Console to VR


Porting a game from traditional console platforms to VR can be a daunting task from an audio perspective. This session will explore how this was done for a AAA PlayStation VR launch title. The talk will centre on how Ambisonics was chosen for the intermediate audio encoding format and how this helped deliver a full 3d audio soundscape whilst maintaining the mix structure for the original title and incorporating b-format recordings. Getting the best of the old and new worlds can be difficult but this may be a way in which it can be achieved for your title!

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  • GDC 2017
  • Nicholas Ward-Foxton
  • Sony Interactive Entertainment
  • free content
  • Audio
  • Audio