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|Session Name:||Make It Shiny: Unity's Progressive Lightmapper and Shader Graph (Presented by Unity Technologies)|
|Speaker(s):||Matt Dean, Jennifer Nordwall|
|Company Name(s):||Unity Technologies, Unity Technologies|
|Track / Format:||Visual Arts|
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|Overview:||A two part talk about some of Unity's latest graphics features. First, attendees will learn about baked lighting, and the benefits of using progressive lightmapper. Presenters will cover debugging issues that impact attendees' visuals and performance, and improve baking times. Then presenters will show attendees how to use the Shader Graph to create solutions to real production problems faced by artists, including using the sub-graph system for a better user experience and extending the system through writing nodes in C#. Finally, presenters will also show attendees how to combine these two new tools to make their game beautiful and performant.|