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|Session Name:||Frostbite GPU Emitter Graph System|
|Speaker(s):||Sebastien Hillaire, Anders Egleus|
|Company Name(s):||Electronic Arts, EA DICE|
|Track / Format:||Programming|
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|Overview:||This session will present Emitter Graph, Frostbite's new graph based GPU particle system. This talk tell the story and approach the Frostbite team took while developing a new GPU and graph based emitter authoring system. Details will be given about the challenges of having to support a wide variety of games and how they have been addressed using data driven approaches. Workflow (graph, data), and technology (shader generation, memory management, sorting, rendering) will be detailed and discussed. Last but not least, the design and art process behind 'Star Wars Battlefront 2' visual effects will be presented. Ideas and approaches on how to take advantage of such a tool in real-time will be detailed.|