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Session Name:

Technical Artist Bootcamp: Procedural Islands of 'Dauntless'


In this session, Phoenix Labs' Mykola Konyk and Michael Trottier will present the procedural island pipeline they created in order to build the shattered islands of 'Dauntless'. They will do a high level overview and cover successful strategies for setting up a Houdini procedural pipeline. They will also talk about their experiences in decomposing the complex requirements of world art into manageable procedural components.

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  • GDC 2018
  • Mykola Konyk
  • Phoenix Labs
  • Michael Trottier
  • Phoenix Labs
  • free content
  • Visual Arts
  • Visual Arts