You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications
Speaker(s): Shaoyong "Abel" Zhang
Company Name(s): NetEase Games
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session will provide a mathematical analysis of a 14 node flow map shader from the perspective of a visual effects artist working in mobile games. The speaker will use graphs to illustrate each major expression and node within the shader such as, Frac, Time, and Lerp. The audience will see how core flow map principles are reasonably straightforward and that shaders can be relatively easy to use in different contexts. This presentation will show how flow maps have been used to create visual effects, characters, and backgrounds for 'Galactic Frontline', a sci-fi strategy game by NetEase Games.

GDC 2018

Shaoyong "Abel" Zhang

NetEase Games

free content

Visual Arts

Visual Arts