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|Session Name:||Getting Explicit: How Hard is Vulkan Really? (Presented by Khronos Group)|
|Speaker(s):||Matthaus G. Chajdas, Arseny Kapoulkine, Dustin Land, Alon Or-bach|
|Company Name(s):||AMD, Roblox, id Software, Samsung Electronics|
|Track / Format:||Programming|
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|Overview:||Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. Attendees should come armed with thoughts and questions.|