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|Session Name:||Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'|
|Track / Format:||Programming|
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|Overview:||'Destiny 2' is a cooperative game with a heavy focus on storytelling. As it turns out, designing stories that are shared by a three-person fire team requires a novel approach. Evan Moran will go in-depth into a new visual scripting tool called the Scene Editor that builds stories by coordinating AI movement and behavior. This technique for non-cinematic stories keeps players in the heart of the action. This talk showcases several examples from the beginning of 'Destiny 2', and explores the ways this new visual language supports complex coordinated interactions while chronicling surprises and pitfalls the team encountered along the way.|