You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

The Sound of 'GoNNER': Exploring the Intertwined Relationship Between Sound and Game Design


The quirky whistles, pops, clicks and silly noises that bombard you in last year's IGF winning title 'GoNNER' did not happen by chance... or it kind of did! Creating the soundscape was a process of tight collaboration between sound and game design. Game designer Mattias "Ditto" Dittrich and sound designer Martin Kvale will talk about designing games from inception to release, while maintaining a healthy synergy between design and audio that goes both ways.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2018
  • Martin Kvale
  • Krillbite Studio
  • Mattias Dittrich
  • Art in Heart
  • free content
  • Independent Games Summit
  • Independent Games