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Session Name:

Accessible Gaming for the Visually Impaired

Overview:

What is the current state of game accessibility? Where is it going next? This session will celebrate the wins and explore where the industry has left gamers behind. Can you include blind and visually impaired gamers in your target audiences? Video games have historically been visual in nature, but how can you provide non-visual modes of play that include everyone? Are there blind gamers out there? This session will answer these questions and explore challenges, solutions and best practices for addressing non-visual and visually impaired audiences. This session will discuss the landscape of console, desktop and mobile platforms and talk about the accessibility of each, available assistive technologies, limitations and techniques for making titles accessible on these platforms.

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