You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

'Middle-earth: Shadow of War': Asset Pipeline Growing Pains


This presentation focus on the asset pipeline growing pains encountered during the development of 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of War' is a much larger game than its predecessor. It boasts more content by volume, more varieties of interacting content, increased points of failure, and on a comparable development schedule. This escalation added new challenges to Monolith's asset development pipeline, threatening to undermine the team's vision. This talk will be broken into several chapters, each of which will examine specific problems encountered and the solutions employed, with the focus always being on improving developer productivity.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2018
  • Doug Heimer
  • Monolith Productions
  • free content
  • Programming
  • Programming