You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: WebGL and glTF (Presented by Khronos Group)
Speaker(s): Mike Bond, Patrick Cozzi, Mike Erwin, Frank Galligan, Tom Mignone, Zhenyao Mo, Tony Parisi, Ken Russell, David Wilkinson
Company Name(s): Adobe, Cesium, Epic Games, Google, Microsoft, Google, Unity Technologies, Google, AMD
Track / Format: Programming
Overview: WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, is becoming the runtime format of choice for transmitting high-performance 3D models.nnThis session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The latest asset pipelines for producing glTF content will be described, and best practices for deploying both across multiple platforms and graphics APIs will be provided.

GDC 2018

Mike Bond

Adobe

Patrick Cozzi

Cesium

Mike Erwin

Epic Games

Frank Galligan

Google

Tom Mignone

Microsoft

Zhenyao Mo

Google

Tony Parisi

Unity Technologies

Ken Russell

Google

David Wilkinson

AMD

free content

Programming

Programming


UBM Tech