Session Name: | Creating Console Quality Audio on Mobile: 'Club Penguin Island' |
Speaker(s): | Toby Hulse, David Fairfield |
Company Name(s): | The Walt Disney Company, The Walt Disney Company |
Track / Format: | Audio |
Overview: | From large open world environments, social chat, and player customization, to diverse, single player quests, 'Club Penguin Island' is a diverse live operation mobile game. The audio is equally diverse with lush ambience, detailed SFX coverage, jammable music stages, robot DJ music, dynamic scored music for quests and invigorating voice-over. How did Disney pack all of this into a mobile game while maintaining a lean memory footprint and a high-quality bar? The audio team will discuss design, workflows, and implementation using Unity and Fabric. |