You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Design in Depth at Supercell: Why Great Ideas Aren't Enough
Speaker(s): Touko Tahkokallio
Company Name(s): Supercell
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In this presentation, Supercell veteran Touko Tahkokallio ('Boom Beach', 'Hay Day') will share his game design philosophy and present many practical examples of granular "design in detail" around aspects of the company's games. Great ideas and bold visions are sometimes seen as the pinnacle of game design and development. While they are important, game design in practice is mostly about finding solutions to concrete problems. This talk will delve into specifics such as how the economy of 'Hay Day' was created, concrete examples of combat balancing in 'Boom Beach', and plenty more.

GDC 2018

Touko Tahkokallio


free content