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The Number One Educational Resource for the Game Industry

Session Name: Math for Game Programmers: Juicing World Generation with Metadata Feedback
Speaker(s): Squirrel Eiserloh
Company Name(s): The Guildhall at SMU
Track / Format: Programming

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Overview: Juice is the new black! This lecture will discuss how to make your generated worlds more "juicy" through the use of generation/mutation metadata, allowing for each generation step to read, write, and pass notes down to subsequent generation steps, affording them the context and meaning they need most (and usually lack).

GDC 2018

Squirrel Eiserloh

The Guildhall at SMU

free content

Programming

Programming