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|Session Name:||Mobile Game Dev Stories|
|Speaker(s):||Andrew Watson, Diana Platonova, Matt Meyer|
|Company Name(s):||Hutch, MyTona, Hiding Spot Games|
|Track / Format:||GDC Mobile Summit|
|Overview:||Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique.|