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|Session Name:||Mobile Game Designers Notebook|
|Speaker(s):||Kenny Shea Dinkin, Chelsea Howe, Scott Brodie|
|Company Name(s):||King, Owlchemy Labs, Heart Shaped Games|
|Track / Format:||GDC Mobile Summit|
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|Overview:||There are many game design topics that don't require an hour to discuss, but can be useful as tips, or food for thought, for seasoned mobile game designers. Part microtalk, part design review, the MGDN is the session at the GDC Mobile Summit where experienced mobile game designers pick somebody else's game, or a trend in mobile game design, and dissect it. This year, this session will discuss approaching map design as if you are designing a character, how retention is about building lasting relationships, but what kind of partner are you are to your players, and using setbacks as a design tool for creating more impactful moments in games.|