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The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability
Speaker(s): Jodie Azhar
Company Name(s): Creative Assembly
Track / Format: Visual Arts

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Overview: As technical art matures as a discipline it's important for the industry to develop a vocabulary for discussing solutions, be self-critical and make informed decisions based on the needs of the project and team. This talk will look at how formalizing processes and decision making, and standardizing workflows leads to improved pipelines and tools regardless of the size of the team. It will cover processes already used in other areas of development and how these can be tailored to the technical art roles. This will include problem solving techniques, testing methods and review processes. The talk will also look at how to apply these processes if you are an individual working alone or on a large team handling multiple projects and how getting into those good habits and being self-critical can save you time in the long run.

GDC 2018

Jodie Azhar

Creative Assembly

free content

Visual Arts

Visual Arts