You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'
Speaker(s): Ryan Duffin
Company Name(s): EA DICE
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Games are transitioning from products to services but many big releases aren't necessarily designed with a full roadmap to continued expansion. Where the dev team launches the ship, the post-launch team not only has to keep it sailing but continually building upon it while at sea! While this may seem like a creative restriction, this session will demonstrate how this is a real opportunity. This talk will focus on two specific examples of taking the resources the animation team inherited in 'Battlefield 1': a rigid weapons system and a mounted soldier and building upon them as content and gameplay systems that liberate animators and designers' creativity. The end result in 'Battlefield 1: Revolution', an enemy-impaling Hussar lancer, and one of the most powerful and flexible weapon handling systems of any first person shooter.

GDC 2018

Ryan Duffin

EA DICE

free content

Visual Arts

Visual Arts