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|Session Name:||Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'|
|Company Name(s):||Second Order|
|Track / Format:||Programming|
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|Overview:||Second Order is a new Finnish indie game company formed by two ex-Ubisoft industry veterans. Their first game, Claybook, packs lots of innovative technology, including a GPU-based clay and fluid simulator, fully deformable world and characters, signed distance field modelling, and ray traced visuals. Sebastian will discuss how this technology was created, what kind of optimizations and tricks were needed to hit 60fps with the game's ray traced visuals and simulation on current generation consoles, and how their non-standard renderer and simulation technology was integrated on top of Unreal Engine 4.|