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|Session Name:||Automated Testing and Profiling for 'Call of Duty'|
|Speaker(s):||Jan van Valburg|
|Track / Format:||Production & Team Management|
|Overview:||The moment of launch for a 'Call of Duty' title is the organized culmination of hundreds of engineers and artists, and achieving a stable and high-quality result at the end of such a huge push is no small undertaking. To ensure the game's stability and performance, Activision utilizes a proprietary continuous integration system. This talk will outline how Activision's CI tooling works under the hood, and how it's different from other common solutions. It will also go into detail on various unique aspects of Call of Duty's tooling such as the performance and memory usage tracking, mitigation of intermittent/flaky errors, and how automated tests are run across hundreds of PCs and devkits.|