You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Mitigating Abuse Before It Happens
Speaker(s): Tara Brannigan, Nicole Lazzaro, Katherine Lo, Nova Barlow
Company Name(s): flaregames, XEODesign, University of California, Irvine, Microsoft
Track / Format: Community Management Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best.

GDC 2018

Tara Brannigan

flaregames

Nicole Lazzaro

XEODesign

Katherine Lo

University of California, Irvine

Nova Barlow

Microsoft

free content

Community Management Summit

Community Management