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Session Name: Mitigating Abuse Before It Happens
Speaker(s): Tara Brannigan, Nicole Lazzaro, Katherine Lo, Nova Barlow
Company Name(s): flaregames, XEODesign, University of California, Irvine, Microsoft
Track / Format: Community Management Summit
Overview: Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best.

GDC 2018

Tara Brannigan

flaregames

Nicole Lazzaro

XEODesign

Katherine Lo

University of California, Irvine

Nova Barlow

Microsoft

free content

Community Management Summit

Community Management


UBM Tech