You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room
Speaker(s): Marianne Hayden
Company Name(s): Naughty Dog, Inc.
Track / Format: Game Narrative Summit
Overview: Who wants to ride an elephant in a Naughty Dog 'Uncharted' game? According to play testers, everyone. Aren't wild elephants dangerous? Yes. How do you keep this plausible while still supporting the need of the narrative? Design at Naughty Dog often influences story, and story, design. Sometimes, the Naughty Dog team has a design idea so unusual and unique they find a way to incorporate it into the story no matter the complexity and cost. From background character to full, peaceful story moment, this talk covers the story and design evolution of the elephant ride in 'Uncharted: The Lost Legacy'.

GDC 2019

Marianne Hayden

Naughty Dog, Inc.

free content

Game Narrative Summit

Game Narrative