You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: (P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
Speaker(s): Robert Morgan
Company Name(s): Playlines
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: How do you design narratives that are as real as the player wants them to be? Drawing on his work designing location-based immersive AR, experience designer and Creative Director of AR studio Playlines Rob Morgan will break down the challenges of designing branching digital narratives for real spaces and real players. Rob will show how AR allows developers to dramatize and contextualize real spaces with layers of gameplay and story, with the potential for brand new kinds of immersion through co-operating with the player's imagination, instead of competing with it.

GDC 2019

Robert Morgan

Playlines

free content

Game Narrative Summit

Game Narrative