You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
Speaker(s): Tracey John
Company Name(s): King
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Does a mobile game need narrative design if it doesn't have a deep story, or even if it's "just" a puzzle game? Although most mobile players don't read, there is research that shows the same players also want to know more about the story and characters for a sense of purpose, motivation, and gratification. So how do players get a satisfying context without being bombarded with tap-heavy dialogues or drawn-out cutscenes? This session will look at how to design narratives that contextualize gameplay in mobile games, and the best practices for optimizing narrative opportunities.

GDC 2019

Tracey John

King

free content

Game Narrative Summit

Game Narrative