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|Session Name:||Storytelling in Small Spaces: Practical Narrative Design for Mobile Games|
|Track / Format:||Game Narrative Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Does a mobile game need narrative design if it doesn't have a deep story, or even if it's "just" a puzzle game? Although most mobile players don't read, there is research that shows the same players also want to know more about the story and characters for a sense of purpose, motivation, and gratification. So how do players get a satisfying context without being bombarded with tap-heavy dialogues or drawn-out cutscenes? This session will look at how to design narratives that contextualize gameplay in mobile games, and the best practices for optimizing narrative opportunities.|