You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

You Can Take an Arrow to the Knee and Still Be an Adventurer


As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a passion for diversity and experience in accessibility and inclusion, Aderyn explores why representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future. Exclusion is never intentional, but when mistakes are made it can alienate people. Be prepared for some moving personal anecdotes reinforced by the community as this session presents a frank look at how to better include the 30% of players that are disabled.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2019
  • Aderyn Thompson
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative