You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Lessons for Narrative Design from Modern Tabletop RPG
Speaker(s): Kathryn Hymes
Company Name(s): Thorny Games
Track / Format: Game Narrative Summit
Overview: Story games (or Indie RPGs) are currently doing some of the most dangerous and innovative explorations into narrative design across all of gaming. While classics like 'Fiasco' and 'Microscope' are increasingly gathering more attention, there are many more recent games that have largely gone unnoticed to the broader design community.Let's fix that. What's a story game, and what's their history? What design patterns have they gone through and where are they now? Most importantly, what can narrative designers across all mediums learn from them in order to tell deeper more resonating stories?

GDC 2019

Kathryn Hymes

Thorny Games

free content

Game Narrative Summit

Game Narrative