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|Session Name:||Lessons for Narrative Design from Modern Tabletop RPG|
|Company Name(s):||Thorny Games|
|Track / Format:||Game Narrative Summit|
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|Overview:||Story games (or Indie RPGs) are currently doing some of the most dangerous and innovative explorations into narrative design across all of gaming. While classics like 'Fiasco' and 'Microscope' are increasingly gathering more attention, there are many more recent games that have largely gone unnoticed to the broader design community.Let's fix that. What's a story game, and what's their history? What design patterns have they gone through and where are they now? Most importantly, what can narrative designers across all mediums learn from them in order to tell deeper more resonating stories?|