|Building a Community with Development and Playtesting Streams
|Track / Format:
|Community Management Summit
Did you know free users get access to 30% of content from the last 2 years?
|When the Austrian studio Rarebyte started working on their action adventure rogue-like 'Seeds of Sol', they decided to livestream parts of its development. Getting visibility for an indie title is strongly tied to building up a community around the game. In this session, Rainer Angermann talks about how the company uses the gaming-broadcasting network Twitch as one of their primary methods for community-building for both their games and the company. He discusses issues, learnings, and pitfalls when developing live with and especially for a community.