You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Designing 'Six Ages', a Storytelling Strategy Game
Speaker(s): David Dunham
Company Name(s): A Sharp, LLC
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Indie cult classic 'King of Dragon Pass' was released in 1999. Despite critical accolades and enthusiastic fans, its blending of myth, storytelling, and simulation remained unique until its spiritual successor, 'Six Ages: Ride Like the Wind' came out last year. Designer David Dunham will share how the distinctive design elements work in 'Six Ages'. He'll show how the pieces fit together to create a re-playable emergent narrative with an overall story arc, interesting and helpful advisors, and a strategic simulation of politics. He'll explain how a text-based game achieves immersion, and describe the tools that let a small team create a game with as much text as the first four Harry Potter novels.

GDC 2019

David Dunham

A Sharp, LLC

free content

Design

Design