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The Number One Educational Resource for the Game Industry

Session Name: Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
Speaker(s): Drew Rechner, Philip Dunstan
Company Name(s): Massive Entertainment - a Ubisoft Studio, Massive Entertainment - a Ubisoft Studio
Track / Format: AI Summit

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Overview: This presentation explores the design and creation of the NPCs in 'Tom Clancy's The Division 2'. Following the success of 'Tom Clancy's The Division', Lead AI Designer Drew Rechner and Lead AI Programmer Philip Dunstan will provide a glimpse at their team's AI postmortem on the game and a detailed look at the action plan that resulted for improving the AI in the sequel, including carefully selected gameplay and technological innovations. Particular focus will be placed on iterating on game AI design and implementation for a sequel that feels refreshing, innovative, and fun while also mitigating excessive risk.

GDC 2019

Drew Rechner

Massive Entertainment - a Ubisoft Studio

Philip Dunstan

Massive Entertainment - a Ubisoft Studio

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AI Summit

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