You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Bringing Replays to 'World of Tanks: Mercenaries'
Speaker(s): Andrew Glover
Company Name(s): Wargaming Sydney
Track / Format: Programming
Overview: Game replays are becoming increasingly important for e-sports, learning, and social sharing, by driving player engagement outside the core game loop. Introducing a replay system into a existing game has many of its own unique challenges, as we discovered when bringing a server-side replay system to the already live console title, World of Tanks: Mercenaries. We will provide an overview of the infrastructure required to implement server-side gameplay recording and playback, including the architectural solutions to client-side problems when existing game engine assumptions about the flow of time and space are no longer true. Whilst the examples are specific to World of Tanks: Mercenaries, the concepts themselves are applicable to any game engine.

GDC 2020

Andrew Glover

Wargaming Sydney

free content

Programming

Programming