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|Session Name:||Game Narrative Summit: The Forest Paths Method for Accessible Narrative Design|
|Company Name(s):||Alexander Swords|
|Track / Format:||Game Narrative Summit|
|Overview:||We have some great models for storytelling, but often they're broken by the attempt to fit them into interactive experiences, or applied to cultures outside of Western norms. Starting with the dramatic question and the sequence method, the Forest Paths Method has been built on the principles of understanding the building blocks of drama to combine narrative and design elements into successful patterns tailored to the pillars of your game. These patterns can then be used by the whole team to start a new project, problem-solve current issues, or analyse past successes or failures. This session will follow an example of a fictional new game through the process, and by the end show a narrative design pattern that could service the start of development.|